The iPhone Is a Pretty Damn Big Platform to Develop Games For [IPhone]

This is how the 40 million iPhones and iPod touches, a figure given by Apple at the WWDC Keynote, stack up against actual consoles.

Even though the iPhone has the distinct disadvantage of being a platform that’s not purchased just for gaming—pretty much every person who buys a PSP buys it to play games, for example—it's still a pretty damn huge market. Combine this with the fact that the faster graphics support in  …

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