fans: mobilize a conversation
April 23rd, 2009 • posts i've written

To be marketable the new cultural works will have to provoke and reward collective meaning production through elaborate back stories, unresolved enigmas, excess information, and extratextual expansions of the program universe.
- Jonathan Gray (Editor), Cornel Sandvoss (Editor), C. Lee Harrington (Editor), Fandom: Identities and Communities in a Mediated World
The best conversations are ones where I know something you don’t and you know something I don’t. We share what’s new. Too bad this isn’t how most marketing and advertising works; marketers love conversations (about their products).
Advertisers look for the big message. They spend weeks in front of a white board crafting the perfect tag-line, one that says it all. Then they buy up all the mass media airtime they can afford to make sure that big message saturates the most people. End of conversation.
As if attention is a commodity you can buy…
In Pierre Levy’s Collective Intelligence, he describes a future societal power structure that transitions from ownership over commodities to mastery of knowledge. In particular, this ‘thinking community’ taps a ‘cosmopedia’ or ‘knowledge space’ of vast information provided by the type of many-to-many connections the web facilitates. Members of this group search, inscribe, connect, consult and explore together. Pierre describes what we might call a ‘hive mind,’ where if one has knowledge, soon all will. And in this hive mind, “unanswered questions will create tension within cosmopedic space, indicating regions where invention and innovation are required.”
The authors of Fandom: Identities and Communities in a Mediated World argue that digital fan communities might be the most fully realized versions of Levy’s cosmopedia. Fan communities are indeed “self-organizing groups focused around the collective production, debate, and circulation of meanings, interpretations, and fantasies in response to various artifacts of contemporary popular culture.” Moreover, fan communities mobilize around unanswered questions. This is what spawned fan fiction, ARGs and other multi-player transmedia storytelling games. Fans rush to create meaning where meaning appears to be missing.
Advertising is made for people who care… to pay attention. Fans care. Fans pay attention. But most messaging doesn’t create the tension that activates full fan communities. We’re still stuck on saturating a crowd of unwilling participants instead of mobilizing a community to create and spread a conversation.
Related posts:












I think the main reason pop culture producers are reluctant to engage the fans more directly is a fear of loss of control over their product. Adidas distanced themselves from Run-DMC back in the eighties because they didn’t want to associate themselves with the unsavory world of hip-hop. Internet fan culture produces tons of fan fiction that reinserts all the sex, drugs and other off-color material that the original movies and TV shows carefully avoided. And Adobe gets all bent out of shape when people like me use “photoshop” as a verb, even though that usage is a testament to how deeply the product has centered itself in my personal and professional life. It’s a brave brand indeed that’s open to a true two-way conversation with the fans, because we bring so many of our own unpredictable and unruly wants and feelings to the table.