Society Isn’t Software

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SimCity players have discussed a variety of creative strategies for their virtual homelessness problem. They’ve suggested waiting for natural disasters like tornadoes to blow the vagrants away, bulldozing parks where they congregate, or creating such a woefully insufficient city infrastructure that the homeless would leave on their own.


Two things the real world lacks that games and simulations don’t:

  1. The ability to make dramatic changes to the fabric of reality
  2. Obsessive players more interested in the outcome than the strategy itself (winning at any ideological cost)

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